Linux packages, June 2015 edition

The latest stable release of Mono has happened, the first bugfix update to our 4.0 branch. Here are the release highlights, and some other goodies. Stable Packages This release covers Mono 4.0.1, and MonoDevelop 5.9. As promised last time, this includes builds for RPM-based x64 systems (CentOS 7 minimum), Debian-based x64, i386, ARMv5 Soft Float, and […] Linux packages, January 2015 edition

The latest version of Mono has released (actually, it happened a week ago, but it took me a while to get all sorts of exciting new features bug-checked and shipshape). Stable packages This release covers Mono 3.12, and MonoDevelop 5.7. These are built for all the same targets as last time, with a few caveats […] Linux packages – an update

It’s been pointed out to me that many people aren’t aware of the current status of Linux packages on, so I’m here’s a summary: Stable packages Mono 3.10.0, MonoDevelop, NuGet 2.8.1 and F# packages are available. Plus related bits. MonoDevelop on Linux does not currently include the F# addin (there are a […]

The unstoppable march of mobile technology

It’s been more than 2 years since my last post about my smartphone. In the time after that post I upgraded my much loved Windows Phone 7 device to Windows Phone 8 (which I got rid of within months, for sucking), briefly used Firefox OS, then eventually used a Nexus 4 for at least a […]

Xamarin Apt and Yum repos now open for testing

Howdy y’all Two of the main things I’ve been working on since I started at Xamarin are making it easier for people to try out the latest bleeding-edge Mono, and making it easier for people on older distributions to upgrade Mono without upgrading their entire OS. Public Jenkins packages Every time anyone commits to Mono […]

Transition tracker

Friday was my last day at Collabora, the awesome Open Source consultancy in Cambridge. I’d been there more than three years, and it was time for a change. As luck would have it, that change came in the form of a job offer 3 months ago from my long-time friend in Open Source, Miguel de […]

The directhex! In an Adventure with MIPS

We’ve been trying to build Mono on MIPS in Debian for a long time. Just under a decade, in fact. Mono was the first attempt, back when the Mono source was 10 meg, not today’s ~80. It never worked though. Not once. At the end of 2004, 10 upstream versions later, we gave up, and […]

Viennese Whirl

A week or so ago, I made my way to Vienna for the .NET + GNOME Hackfest 2013 – a chance to link up with my fellow developers and help shape the future of Mono apps as part of desktop Linux. The trip was far from simple, nearly missing my outgoing flight thanks to obstinate […]

Evil, or why Douglas Crockford is harmful to Free Software

Yesterday I received a new serious bug report against Mono in Debian. For those not in the know, “serious” severity is release critical, and can trigger removal of a package from the distribution in order to make a shipping release (e.g. if Debian is in deep freeze, as is the case right now). Bug 692614 relates to […]

How to build a bungalow… begin with the chimney

Whilst nobody was looking, Mono became the most important framework in the world of games. And I mean that with only a smidge more than my usual levels of hyperbole. It really is fantastically important, as far as game development goes. I blogged a long time ago about its use inside EA’s multi-million-selling The Sims […]