Xamarin Apt and Yum repos now open for testing

Howdy y’all Two of the main things I’ve been working on since I started at Xamarin are making it easier for people to try out the latest bleeding-edge Mono, and making it easier for people on older distributions to upgrade Mono without upgrading their entire OS. Public Jenkins packages Every time anyone commits to Mono […]

Viennese Whirl

A week or so ago, I made my way to Vienna for the .NET + GNOME Hackfest 2013 – a chance to link up with my fellow developers and help shape the future of Mono apps as part of desktop Linux. The trip was far from simple, nearly missing my outgoing flight thanks to obstinate […]

How to build a bungalow… begin with the chimney

Whilst nobody was looking, Mono became the most important framework in the world of games. And I mean that with only a smidge more than my usual levels of hyperbole. It really is fantastically important, as far as game development goes. I blogged a long time ago about its use inside EA’s multi-million-selling The Sims […]

TWIDed.

Hear me ramble about Mono on This Week In Debian for a half-hour! Go on, hear me! [MP3][Ogg]

MonoDevelop 2.4 available now

I’ve finished uploading the latest version of the cross-platform MonoDevelop IDE to Debian Experimental. MonoDevelop is a full-blown IDE for working on software written in C#, Visual Basic.NET, Python, Vala, Java (via IKVM.NET), C, C++, and Boo. It also integrates support for debugging (both of C-based apps via GDB, and Mono-based apps via MDB or the new Soft […]

badgerports/lucid now open for business

For those of you who like new shiny toys, there are now packages with version 2.6.3 of the Mono Framework available for your local friendly Ubuntu 10.04 system. Visit badgerports.org using your advanced web browser technology for more info. I know monodevelop-debugger-mdb is busted – it’s temporary (until this evening). Or you can install this […]