A quick introduction to Flatpak

Releasing ISV applications on Linux is often hard. The ABI of all the libraries you need changes seemingly weekly. Hence you have the option of bundling the world, or building a thousand releases to cover a thousand distribution versions. As a case in point, when MonoDevelop started bundling a C Git library instead of using a […]

mono-project.com Linux packages, June 2015 edition

The latest stable release of Mono has happened, the first bugfix update to our 4.0 branch. Here are the release highlights, and some other goodies. Stable Packages This release covers Mono 4.0.1, and MonoDevelop 5.9. As promised last time, this includes builds for RPM-based x64 systems (CentOS 7 minimum), Debian-based x64, i386, ARMv5 Soft Float, and […]

mono-project.com Linux packages, January 2015 edition

The latest version of Mono has released (actually, it happened a week ago, but it took me a while to get all sorts of exciting new features bug-checked and shipshape). Stable packages This release covers Mono 3.12, and MonoDevelop 5.7. These are built for all the same targets as last time, with a few caveats […]

mono-project.com Linux packages – an update

It’s been pointed out to me that many people aren’t aware of the current status of Linux packages on mono-project.com, so I’m here’s a summary: Stable packages Mono 3.10.0, MonoDevelop 5.5.0.227, NuGet 2.8.1 and F# 3.1.1.26 packages are available. Plus related bits. MonoDevelop on Linux does not currently include the F# addin (there are a […]

Xamarin Apt and Yum repos now open for testing

Howdy y’all Two of the main things I’ve been working on since I started at Xamarin are making it easier for people to try out the latest bleeding-edge Mono, and making it easier for people on older distributions to upgrade Mono without upgrading their entire OS. Public Jenkins packages Every time anyone commits to Mono […]

Transition tracker

Friday was my last day at Collabora, the awesome Open Source consultancy in Cambridge. I’d been there more than three years, and it was time for a change. As luck would have it, that change came in the form of a job offer 3 months ago from my long-time friend in Open Source, Miguel de […]

Stephenson’s Rocket – the new name for Ye Olde SteamOSe

I’ve made a new release of my curiously popular SteamOS derivative, and given it a new name: Stephenson’s Rocket. You can download the new release from here. Release highlights: Updated to alchemist_beta 93 Support for pre-HD5000 Radeon cards Support for motherboard-based “FakeRAID” Video tutorial series – about an hour of instructional material for all competency […]

Dear Fake Debian Developers, shoo.

Another post about the Valve/Collabora free games thing. This time, the bad bit – people trying to scam free games from us. Before I start, I want to make one thing clear – there are people who have requested keys who don’t meet the criteria, but are honest and legitimate in their requests. This blogspam […]

Dear Debian Developers, lrn2gpg

For some strange reason, I’ve been receiving a lot of GPG-signed mail from Debian Developers and Maintainers lately. In response to each of these mails, I need to send a GPG-encrypted reply. The rate at which I’m able to send replies has been significantly hampered by the poor state in which many DD/DM’s maintain their […]

Here Ye, Here Ye

Valve Software’s Steam is the number one digital game distribution service, with more than 65 million registered accounts. Steam runs on Windows, Mac OS, and Linux x86/amd64 computers, and provides access to several thousand games, at varying price points – an enormous growth from less than a dozen games for Windows only about a decade […]